A 2008 research focusing on the design of virtual interactive tour of a Wachovia/Wake-Forest Intelligent Sustainable Space in downtown Charlotte, North Carolina. The primary purpose of the tour wa...
μ (myu, 2008) MaxMSP–Unity3D interoperability toolkit allows for near seamless integration of a real-time multimedia-centric visual programming environment and a game engine with minimal impact...
Revo:oveR (2008) is a collection of installations created by the Digital Arts Research Collective (DARC) and commissioned for the grand opening of the new Taubman Museum of Art in Roanoke, VA. My ...
In 2008 I received seed funding for the Interactive Taiji (later renamed into Mind-Body Interactive) pilot project exploring the use of bio- and audio-visual feedback to promote compliance in mind-bod...
iteration13 (2008) is a structured multimedia improvisation employing unorthodox performance ensemble and theater: a visual artist who generates sound by drawing onto a mylar using piezo-amplifie...
The legacy of human race is ridden with inconsistencies, pockets of information rejected or abandoned. Whether intentional or merely products of chance, like a graveyard of interstellar juggernauts th...
Over the years, I engaged in a number of collaborations where my contribution was perhaps a bit more traditional in scope. Namely, I was tasked with composing the soundtrack. Unlike most production sc...
Community (2008) is a demo I put together in part to demonstrate some of my earlier work with IR proximity sensor array (in this case consisting of nine sensors) and using it as a touchless navigatio...
As I dig farther back into my creative portfolio, it is becoming increasingly difficult to come up with quality video footage. In 2007 I put together a quick demo using 3 MIT Crickets (a.k.a. iMotes...
Digital Interactive Sound & Intermedia Studio (DISIS) (a.k.a. DISIS Interactive Sound & Intermedia Studio with a convenient infinite recursion in its name) is the first large scale initiative ...