Building upon a virtual rendition of one of Denise Duhamel’s poems titled Forgetfulness using Unity3D gaming engine in 2017 I revisited this project as part of a new collaboration with Zach Duer...
In August 2017, the Spatial Audio Data Immersive Experience (SADIE) project received $149,930 in funding from the National Science Foundation. The goal of this exploratory study was to minimize risks ...
One of my favorite use cases of the interactive systems are intelligent responsive environments. Such scenarios not only lend themselves to a seamless integration of arts and design. They also offer a...
In my creative process every so often I am given an opportunity to venture into visual domain. This journey is commonly driven either by a need (e.g. two instances of a Visual Jukebox for the two SE...
An interactive audio-visual setting of Denise Duhamel’s poem from the mobius series. Using Unity3D game engine in conjunction with a custom audio engine the piece explores populating a virtual ...
A 2008 research focusing on the design of virtual interactive tour of a Wachovia/Wake-Forest Intelligent Sustainable Space in downtown Charlotte, North Carolina. The primary purpose of the tour wa...
μ (myu, 2008) MaxMSP–Unity3D interoperability toolkit allows for near seamless integration of a real-time multimedia-centric visual programming environment and a game engine with minimal impact...
Revo:oveR (2008) is a collection of installations created by the Digital Arts Research Collective (DARC) and commissioned for the grand opening of the new Taubman Museum of Art in Roanoke, VA. My ...