μ (myu, 2008) MaxMSP–Unity3D interoperability toolkit allows for near seamless integration of a real-time multimedia-centric visual programming environment and a game engine with minimal impact on their rapid prototyping flexibility, including OSC-compatible bidirectional communication and sharing of video textures. It is also relatively easy to adapt in order to interface with other real-time digital signal processing tools, including Pure Data and Pd-L2Ork. μ has been utilized in a growing list of projects ranging from artistic and conceptual demos, to simulations.
- Bukvic, I. and Ji-Sun Kim. (2009). “µ MAX-UNITY3D INTEROPERABILITY TOOLKIT.” International Computer Music Conference, Montreal, Canada, 375-378.