Visualization

In my creative process every so often I am given an opportunity to venture into visual domain. This journey is commonly driven either by a need (e.g. two instances of a Visual Jukebox for the two SE...

Intelligent Space

A 2008 research focusing on the design of virtual interactive tour of a Wachovia/Wake-Forest  Intelligent Sustainable Space in downtown Charlotte, North Carolina. The primary purpose of the tour wa...

μ (myu)

μ (myu, 2008) MaxMSP–Unity3D interoperability toolkit allows for near seamless integration of a real-time multimedia-centric visual programming environment and a game engine with minimal impact...

Revo:oveR

Revo:oveR (2008) is a collection of installations created by the Digital Arts Research Collective (DARC) and commissioned for the grand opening of the new Taubman Museum of Art in Roanoke, VA. My ...

Mind-Body Interactive

In 2008 I received seed funding for the Interactive Taiji (later renamed into Mind-Body Interactive) pilot project exploring the use of bio- and audio-visual feedback to promote compliance in mind-bod...

iteration13

iteration13 (2008) is a structured multimedia improvisation employing unorthodox performance ensemble and theater: a visual artist who generates sound by drawing onto a mylar using piezo-amplifie...

Derelicts

The legacy of human race is ridden with inconsistencies, pockets of information rejected or abandoned. Whether intentional or merely products of chance, like a graveyard of interstellar juggernauts th...

Touchless Navigation

Community (2008) is a demo I put together in part to demonstrate some of my earlier work with IR proximity sensor array (in this case consisting of nine sensors) and using it as a touchless navigatio...

CCTAD Initiative

When I joined Virginia Tech in January 2006, I was hired as part of the Collaborative for Creative Technologies in the Arts and Design (CCTAD) cluster hire involving communications, computer science, ...