SADIE

In August 2017, the Spatial Audio Data Immersive Experience (SADIE) project received $149,930 in funding from the National Science Foundation. The goal of this exploratory study was to minimize risks ...

Destination Areas

In 2016 the Virginia Tech President Tim Sands and the former Virginia Tech Provost Thanassis Rikakis announced a major new initiative titled Destination Areas (DA). It is envisioned to create research...

Aural Surface

One of my favorite use cases of the interactive systems are intelligent responsive environments. Such scenarios not only lend themselves to a seamless integration of arts and design. They also offer a...

Quantified Self

Ever since I discovered the power of mind-body practice as a means of promoting health and well-being, I have been curious about the implications of its cross-pollination with music. My first exposure...

RPi Orchestra

Raspberry Pi (RPi) Orchestra is the latest addition to L2Ork‘s hardware infrastructure. Inspired by an ongoing effort to minimize cost overhead, the initiative grew out of Maker-like pilots, i...

Cinemacraft

In preparation for Virginia Tech’s inaugural presence at SXSW 2016 expo in Austin, Texas, I was invited to serve on the University-level task force whose goals was to identify content for a gen...

Mirror Worlds

In 2013, a collaborative team led by the ICAT director Dr. Ben Knapp was awarded an NSF grant for an innovative infrastructure to be embedded throughout the newly introduced Moss Arts Center. I served...

D4

D4 (2016) is a comprehensive audio spatialization library for the MaxMSP visual programming language. It consists of two components: An innovative Layer Based Amplitude Panning (LBAP) algori...

Orb

Affectionately referred to as the Orb of Awesomeness, the Orb is a collaborative project focusing on the interactive visualization of a complex web of interrelated data. It all sta...

Glasstra

Even though the developer version of Google Glass is all but dead, the opportunities this visionary piece of hardware has offered remain largely untapped. In 2014, having joined Google Glass...