Derelicts

The legacy of human race is ridden with inconsistencies, pockets of information rejected or abandoned. Whether intentional or merely products of chance, like a graveyard of interstellar juggernauts th...

Soundtracks

Over the years, I engaged in a number of collaborations where my contribution was perhaps a bit more traditional in scope. Namely, I was tasked with composing the soundtrack. Unlike most production sc...

Touchless Navigation

Community (2008) is a demo I put together in part to demonstrate some of my earlier work with IR proximity sensor array (in this case consisting of nine sensors) and using it as a touchless navigatio...

Sonifying Triangulation

As I dig farther back into my creative portfolio, it is becoming increasingly difficult to come up with quality video footage. In 2007 I put together a quick demo using 3 MIT Crickets (a.k.a. iMotes...

DISIS

Digital Interactive Sound & Intermedia Studio (DISIS) (a.k.a. DISIS Interactive Sound & Intermedia Studio with a convenient infinite recursion in its name) is the first large scale initiative ...

CCTAD Initiative

When I joined Virginia Tech in January 2006, I was hired as part of the Collaborative for Creative Technologies in the Arts and Design (CCTAD) cluster hire involving communications, computer science, ...

DREAM

Discrete REconfigurable Aural Matrix or DREAM interface is a research on spatial sonification conducted between 2006 and 2010. Its primary focus was the assessment of 6×4 anterior speaker array&...

Pandora

Here’s one of my earliest experiments with light-based hyperinstruments, in this case colored bottle caps, and a very simple form of computer vision algorithm. Pandora (2006) is the first per...

Tabula rasa

My doctoral dissertation (2005) consisting of a composition and a supporting manuscript for piano, cello, flute, and interactive computer. Using MaxMSP, each instrument is fed separately into compu...

Symmetries

Symmetries (2004) is one of my earlier interactive works focusing on integration of an independent interactive algorithm run by a computer and a live performer, namely violin and a hyperinstrument (...