Affectionately referred to as the Orb of Awesomeness, the Orb is a collaborative project focusing on the interactive visualization of a complex web of interrelated data. It all sta...
A constellation of up to 50 cloudlets that made up the Cloud, a networked sculpture that brings together technology and the arts for an interactive, community-created experience, transformed a central...
Lantern Field is the first larger scale interactive site-specific art installation developed in collaboration with Aki Ishida, Benjamin Knapp, and Brennon Bortz. Funded by the National Cherry Bl...
Kinesthesia (2012) is an interactive telematic aural installation that sonifies GPS data of up to eight concurrent participants from around the world over the course of several days, and co-locates ...
An interactive audio-visual setting of Denise Duhamel’s poem from the mobius series. Using Unity3D game engine in conjunction with a custom audio engine the piece explores populating a virtual ...
A 2008 research focusing on the design of virtual interactive tour of a Wachovia/Wake-Forest Intelligent Sustainable Space in downtown Charlotte, North Carolina. The primary purpose of the tour wa...
Revo:oveR (2008) is a collection of installations created by the Digital Arts Research Collective (DARC) and commissioned for the grand opening of the new Taubman Museum of Art in Roanoke, VA. My ...
iteration13 (2008) is a structured multimedia improvisation employing unorthodox performance ensemble and theater: a visual artist who generates sound by drawing onto a mylar using piezo-amplifie...
The legacy of human race is ridden with inconsistencies, pockets of information rejected or abandoned. Whether intentional or merely products of chance, like a graveyard of interstellar juggernauts th...
Community (2008) is a demo I put together in part to demonstrate some of my earlier work with IR proximity sensor array (in this case consisting of nine sensors) and using it as a touchless navigatio...